Buying and selling game data hurts everyone. It deprives the game makers of income they have worked very hard to earn (income they
Cheating hurts everyone, including the cheaters, but the cheaters are too self-involved to realize the damage they are doing.
An online MMORPG is
Cheating assumes the cheater is the only one who deserves to triumph. They need to triumph because their cheating has deprived them of any real sense of accomplishment, thus they cheat, because only by cheating can they gain the satisfaction that normally comes from playing the game the way it is meant to be played. Cheating creates a vicious and virtually unbreakable negative feedback cycle that the cheater does not realize they have fallen into. They can't enjoy the game without cheating because the act of cheating has deprived them of the sense of accomplishment the game is designed to impart in the first place!
MMORPGs are not console games. They are not designed to be "beaten". A console game is designed to keep a player entertained just long enough for the designer to come up with next version. A MMORPG on the other hand, is designed to keep each player entertained for years. In a very real sense, a MMORPG is not a "game" at all, it is a hobby. The pace is intentionally kept slow, the world is regularly expanded, and the main emphasis is intended to be interaction with other players (both friend and foe). The game is
There are a number of people playing MMORPGs who really ought to still be playing console games. They are trying to achieve the pace of a console game in a world hundreds of times more complex, and often thousands of times larger. If a player finds a given MMORPG tedious, then the problem is
If you don't enjoy a certain game, the problem is not the game.